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Eve dance is an unplaceable place

Compagnie Voix

Genere Danza Performance Installazione
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Regia: Margherita Bergamo

Drammaturgia: Margherita Bergamo & Mark Lee

Attori: Camille Chevalier, Jane Fournier, Nahuel Renaud, Margherita Bergamo

Altri crediti: Interaction Design, VR Developer & Co-creator: Daniel González Scriptwriter & Associate Producer: Mark Lee Associate Producer: Lucia Candelpergher Music Composer & Sound Designer: Dale Nichols Visual Artist: Kirstin Huber Costume Designer: Paloma Bomé Lighting Designer: Hugo Dalphond Photographer: João Queirolo Video Capture: Émilie Léveillé Production & Distribution: Compagnie Voix & Omnipresenz With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR

Parolechiave: realtà virtuale, rituale, mistero, migrazione

Produzione: Compagnie Voix & Omnipresenz

Anno di produzione: 2018

Genere: Danza Performance Installazione

Eve is a girl who makes possible the encounter between the virtual and the real world, travelling among dimensions, giving shape to questions. In this encounter, the users "enter" the body of Eve and travel into stories thanks to an incarnation - that is to say the virtual reality experience.

Eve is like a Pachamama, the so-called goddess revered by the indigenous people of the Andes, known as the earth & time mother. In Inca mythology, Pachamama is a fertility goddess who presides over planting and harvesting, embodies the mountains, and causes earthquakes. She is an ever-present and independent deity who has her own self-sufficient and creative power to sustain life on this earth. The four cosmological Quechua principles - Water, Earth, Sun, and Moon - claim Pachamama as their prime origin.

The relationship between the virtual reality videos and the live performance is the key point of the project. We are interested in creating and opening a channel to physically associate the three choreographies on the VR videos and the live choreography.

To do so, we select and set the contact points between the bodies of the dancers and the bodies of the users. These contacts produce the sense of embodiment, and construct a map of movements for the choreography.

The four choreographies — three in video and one live — are like the positive and the negative of a film, the meeting between the real and the virtual. The live choreography incorporates the embodiment contact points of the three VR videos, following a precise timeline.

The live show introduces the users to the EVR experience through a Ritual, and accompanies them back to reality.

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